DataTable Save


This plugin is help us to procedurally generate game level data

  1. Save tilemap procedurally
  2. Save Spawnning infomation procedurally
  3. Help the map editor save the edit information

Features

  • Use String to find the Data Table
  • Clear the Data Table
  • Save a row to the Data Table
  • Remove a row from the Data Table
  • Save the Data Table

Steps

  1. Create a Blueprint Struct and Create a Data Table with it
  2. Use the string to look up the Data Table, or you can select the file yourself later

    It’s better to right click the file, and select the Copy Reference

  3. Clear the Data Table, if needed. Select the Clear Data Table to Clear the Data Table
  4. Save a row to the Data Table by RowName
  5. Remove a row from the Data Table by RowName
  6. Save the update to the Data Table

Author: wuguyannian
Reprint policy: All articles in this blog are used except for special statements CC BY-ND 4.0 reprint polocy. If reproduced, please indicate source wuguyannian !